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GAM 394 Capstone
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Devlog
Dev Log Week 9 - 5/30
June 01, 2025
by
Arct1cJ1nd0
After last week’s playtest, I reviewed the feedback from the response forms and my notes, and addressed the bugs and issues that people reported or that I noticed. A few common responses include col...
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Dev Log Week 8 - 5/23
May 24, 2025
by
Arct1cJ1nd0
This week, I looked at the Unity Asset Store for more free assets to decorate the cabin. The three rooms that I did not furnish last week were the kitchen, the bathroom, and the closet/storage room. F...
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Dev Log Week 7 - 5/16
May 16, 2025
by
Arct1cJ1nd0
One task that I was able to complete was fixing the pickup object mechanic. In last week’s build, the player could rotate the object with the mouse, and the player could still move. In the new scrip...
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Dev Log Week 6 - 5/9
May 09, 2025
by
Arct1cJ1nd0
This week, I fixed the code for the pick-up mechanic on the Unity project. I had a version of the code in the previous log that somewhat worked. When the player picked up an object, the object would m...
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Dev Log Week 5 - 5/2
May 02, 2025
by
Arct1cJ1nd0
This week, I started on two tasks that were assigned last week. The first task was to start a Unity project and work on player movement and the rotating object mechanic. I created a project using Unit...
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Dev Log Week 4 - 4/25
April 25, 2025
by
Arct1cJ1nd0
This week, I focused on finalizing the main story and goals that I want to implement. The working story is that the player, who plays a struggling writer, rents a cabin from a vacation rental site, no...
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Dev Log #2 (4/18)
April 18, 2025
by
Arct1cJ1nd0
Over the last week, I focused on creating a story to base the game on and developing ideas on mechanics to implement. For a previous class, I worked on a game where the player is a first-person charac...
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Dev Log #1
April 11, 2025
by
Arct1cJ1nd0
For this dev log, I looked at three horror video games (with Rainbow Friends being a game I played previously) and noted some design choices within those games. Game #1: Amanda the Adventurer Effectiv...
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