Dev Log Week 7 - 5/16


One task that I was able to complete was fixing the pickup object mechanic. In last week’s build, the player could rotate the object with the mouse, and the player could still move. In the new script, I froze the player’s movements so the player can not move until the object is dropped. In my first draft of the script, I had the rotation controlled with the Q and E keys, and I had the object rotate only left and right. I then changed it to the arrow keys so the object could rotate up and down as well. One thing I noticed later was that I would need to restrict the move to the WASD keys since the player can move using either the arrow keys or WASD. I also included that if the player presses the Q key, the object is deleted. I added this because I was thinking that if I want the objects to be logged, it would be easier to keep track.

Another task I began doing was looking at free assets on the Unity Store. Most of the furniture assets I could find are living room and bedroom sets. Some of the packs I downloaded resulted in the prefab not rendering and being pink. I had to add the Render Pipeline Converter package to render the furniture that had the issue. I began to look into some bathroom assets, but the issue I came across was that the assets looked more like they belonged in an apartment rather than a cabin. I needed to look for the kitchen, the bathroom, the closet, and possibly larger beds. 

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