Dev Log Week 9 - 5/30



After last week’s playtest, I reviewed the feedback from the response forms and my notes, and addressed the bugs and issues that people reported or that I noticed. A few common responses include collision with the furniture being awkward, the player being able to glitch through the doorways, the closets in the storage room disappearing, and the scroll having no limits. For the collider issue, many of the furniture pieces and the structure had a mesh collider. To fix this, I added box colliders to them. For the doorway issue, I thought it was an issue with ProBuilder or the player’s capsule collider. I deleted the door items, extended the walls, and reduced the player’s collider size to see if it resolves the issue, but the glitch still occurs. For the scroll, I added a max and min distance so the picked-up object does not go into the player or be scrolled out of the house. Other small fixes include changing the wallpaper, making a script for the crosshair to change color when hovered near a pickupable object, making an object pick up with one click instead of holding down, and freezing the closets’ position coordinates. 

To implement a journal mechanic, I came up with the idea of showing a journal page when an object is collected. To achieve this, I made a UI canvas with an image and text, and edited the pickup script to test if it works. The UI would start off as invisible. When the object is “collected” when pressing Q, the UI is supposed to become visible and be able to go back to being invisible when P is pressed. When testing, the Ui shows up, but it won’t go back invisible. I might need to try destroying the UI instead of setting visibility to false.

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