Dev Log Week 6 - 5/9


This week, I fixed the code for the pick-up mechanic on the Unity project. I had a version of the code in the previous log that somewhat worked. When the player picked up an object, the object would move to an empty object’s coordinates, and the camera would switch to a second camera. The problem with the code was that the drop and throw did not work, meaning that the player would be stuck holding the object in the secondary camera. I watched two other tutorials on picking up, rotating, and dropping items. One of the videos I tried used box collider triggers on the camera to pick up objects, and had the script applied to the objects. When I applied the code to my camera object, it did not work, and the object would not be picked up. The method that did work for me was having a raycast to detect objects in a pickup range. The object would be moved with the mouse. For the drop function, I had the object destroyed and had a debug statement logged. The script worked, but it produced some errors when destroyed. I plan to fix those errors and find a way to log information about the object in a story aspect, such as writing a note entry describing Arden’s thoughts.

I also finished the document on character motivations for Arden, the killer, and the three victims. With each of the characters (except for the killer), I had listed items that the player would find or use, and why each person is at that cabin in the first place. For example, each character has listed a phone as an item, thinking that everyone would have one on them, and it would be used to confirm their bookings. For the victims, each person had two personal items. The killer needs to be more developed, specifically the motive for killing for financial gain.

Files

Rental_Prototype.zip 312 MB
3 days ago
Rental Character Motivations.docx 7.6 kB
3 days ago

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