Dev Log #1
GAM 394 Capstone » Devlog
For this dev log, I looked at three horror video games (with Rainbow Friends being a game I played previously) and noted some design choices within those games.
Game #1: Amanda the Adventurer
- Effective:
- The codes, passwords, and secret tapes the player collects do not change or need to be collected again after the player dies.
- The puzzles to earn the hidden tapes are done well.
- Jokes and references to Dora the Explorer are funny and accurate.
- The live-action segments on the bonus tapes have an interesting story.
- The bulletin board helps the player set up the backstory of the fictional show.
- Not Effective:
- I needed to have the passwords and codes to the locks written down.
- The weather and “What’s a family?” tape puzzle are confusing.
- The newspaper object is hard to read.
- It would be nice to have a mechanic where an equipped item can be moved in front of your face to allow the player to read it.
Game #2: Andy’s Apple Farm
- Effective:
- The game is intentionally buggy and has a lot of clipping issues because the game is supposed to be a beta for playtesters.
- Mini-games are fairly simple (DDR-style rhythm game, fishing game, sorting game, and I Spy game)
- The opening beta tester message introduces the player to the game’s aesthetic.
- The cuts that allude to Thomas Eastwood’s murder and home life tell an interesting story. However, the cuts are out of order with Thomas killing Arthur shown first.
- Not Effective:
- There is no clear way to change to make the game fullscreen or change the window size. (I accidentally made the screen full-size somehow.)
- The main menu uses arrow keys only instead of the mouse which confused me when I opened the game.
- The game had a coding error pop up after the tag minigame.
- There is no way to leave the game. (I had to Ctrl-Alt-Delete to close the window.)
- The story of Andy’s friends stealing his keys does not make sense.
- Glitches are shown for a split second and do not give enough time to read.
Game #3: Rainbow Friends (Roblox)
- Effective:
- Collected objects are highlighted if players have difficulty locating them, which makes the game easier.
- Even though the game is multiplayer, the game can be completed solo.
- Each of the Rainbow Friends has a different ability to differentiate what to do when a player encounters them.
- Green and Cyan, in particular, are the only two characters that can kill the player while hiding in a box, with Green killing the player if they touch them and Cyan sensing the player’s movement.
- When one of the Rainbow Friends sees a player, there is a visual exclamation point and a sound effect to let the player know.
- Players who are hiding in a box have a slower speed to encourage players to hide when needed.
- Not Effective:
- The AI of the Rainbow Friends can be a bit awkward at times.
- The Lookies in Chapter 2 are difficult since they move around, can only be carried one at a time, and are dropped if the player crouches or hides.
- The backstory of the Scientist and the Rainbow Friends are not yet fully explored.
- Other than Green and Cyan, the ability to hide in a box can be abused by players to stay in a box for the entire game.
Get GAM 394 Capstone
GAM 394 Capstone
Status | In development |
Author | Arct1cJ1nd0 |
Tags | Horror |
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